New Error : This part should never be reached

I am get this error randomly.

NullReferenceException: Object reference not set to an instance of an object
Pathfinding.Path.InitializeNNConstraint () (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/Path.cs:885)
Pathfinding.Path.PrepareBase (Pathfinding.PathHandler pathHandler) (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/Path.cs:917)
Pathfinding.Path.Pathfinding.IPathInternals.PrepareBase (Pathfinding.PathHandler handler) (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/Path.cs:1131)
Pathfinding.PathProcessor.CalculatePathsThreaded (Pathfinding.PathHandler pathHandler, Pathfinding.Sync.BlockableChannel`1+Receiver[T] receiver) (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/PathProcessor.cs:305)
UnityEngine.Debug:LogException(Exception)
Pathfinding.PathProcessor:CalculatePathsThreaded(PathHandler, Receiver) (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/PathProcessor.cs:384)
Pathfinding.<>c__DisplayClass27_0:b__0() (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/PathProcessor.cs:122)
System.Threading.ThreadHelper:ThreadStart()


Unhandled exception during pathfinding. Terminating.
UnityEngine.Debug:LogError (object)
Pathfinding.PathProcessor:CalculatePathsThreaded (Pathfinding.PathHandler,Pathfinding.Sync.BlockableChannel`1/Receiver<Pathfinding.Path>) (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/PathProcessor.cs:385)
Pathfinding.PathProcessor/<>c__DisplayClass27_0:b__0 () (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/PathProcessor.cs:122)
System.Threading.ThreadHelper:ThreadStart ()


Error : This part should never be reached.
UnityEngine.Debug:LogError (object)
Pathfinding.PathProcessor:CalculatePathsThreaded (Pathfinding.PathHandler,Pathfinding.Sync.BlockableChannel`1/Receiver<Pathfinding.Path>) (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/PathProcessor.cs:392)
Pathfinding.PathProcessor/<>c__DisplayClass27_0:b__0 () (at ./Library/PackageCache/com.arongranberg.astar@5.2.4/Core/Pathfinding/PathProcessor.cs:122)
System.Threading.ThreadHelper:ThreadStart ()

Hi

Are you setting the NNConstraint on a path to null by any chance?

Yes, sorry for that, is weir but some scripts is calling up before OnAwake event