Hello,
Is it possible to add the following:
- a speed for rotation that is constant - The reasoning is if a character turns 360 degrees it is a very fast rotation verses a character that does a quarter turn. If it was constant rate of speed for rotations it would appear more natural.
Thanks
Hi
That’s a good idea. It’s already implemented in the beta version for the new FollowerEntity movement script. That one always uses a constant rotation speed.
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Is this change in latest release? I was hoping for this request but it seems to still turn much faster the further it is from the desired direction. This is causing lots of issues for me, especially with vehicles traveling along roads as they tend to oscillate down the path as they need minor adjustments and so they turn slowly leading them to drive off the side of the road constantly.
It looks like this was implemented under rotationSmoothing
. If you have any issues with this going forward, be sure to make a new thread with a link to this thread for context 