Constant speed for Rotation?


Is it possible to add the following:

  1. a speed for rotation that is constant - The reasoning is if a character turns 360 degrees it is a very fast rotation verses a character that does a quarter turn. If it was constant rate of speed for rotations it would appear more natural.



That’s a good idea. It’s already implemented in the beta version for the new FollowerEntity movement script. That one always uses a constant rotation speed.