Find nodes within a distance (but without a grid)

Hi! In your trailer there is a feature called “Find nodes within a distance”. I would like to have this feature, but without the need of nodes/grid; just distance per se.

For example, I can imagine a turn based tactical game, but without having nodes/grid to calculate the movement range.

So, visually to be similar to the “Find nodes within a distance”, but without having a grid/nodes, giving a total freedom of movement within the area, and the borders of the area being rounded instead of a grid.

I hope I was able to explain myself :sweat_smile:

See screenshot below for a reference of the current “Find nodes within a distance” feature.

Thanks for your hard work!

I’m not quite sure what you mean. Could you elaborate?

I asked ChatGPT for a visual representation.

So, basically is exactly the same concept, but, instead of being a “grid-based with squared-tiles” area, I want it to be a “non-grid, with rounded borders” area.

I guess is a mix of a Navmesh + maximum distance, with no grid-tiles involved whatsoever.

To my knowledge this would have to be something you create yourself. For starters this without nodes is (and correct me if I’m wrong here Aron) outside of the limitations of the plugin. If anything you’d want to use the nodes it finds to make your own “soft area” visually, if the only difference you’re looking for is just how it’s represented to the player.