Find nodes within a distance (but without a grid)

Hi! In your trailer there is a feature called “Find nodes within a distance”. I would like to have this feature, but without the need of nodes/grid; just distance per se.

For example, I can imagine a turn based tactical game, but without having nodes/grid to calculate the movement range.

So, visually to be similar to the “Find nodes within a distance”, but without having a grid/nodes, giving a total freedom of movement within the area, and the borders of the area being rounded instead of a grid.

I hope I was able to explain myself :sweat_smile:

See screenshot below for a reference of the current “Find nodes within a distance” feature.

Thanks for your hard work!

I’m not quite sure what you mean. Could you elaborate?