Using localphysics instead of physics
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2
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422
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October 25, 2023
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Clone GridGraph at runtime
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1
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193
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October 21, 2023
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Dynamicly change penalty depending on agent amount on the node
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1
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215
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October 10, 2023
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Add errorType for different errorLog
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0
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222
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September 22, 2023
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Request for no list version of IsPathPossible(List<GraphNode> nodes, int tagMask)
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3
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241
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September 21, 2023
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Add [Flags] to RVOLayer
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1
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252
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September 12, 2023
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Add Support To FixedUpdate Please
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0
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221
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September 8, 2023
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More control over the importance volume
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0
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193
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September 11, 2023
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Allow altering the penalty of nodes while the path is computed
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3
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281
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September 7, 2023
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Server multiple scenes and scene physics raycasts
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2
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276
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August 16, 2023
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Request: Prefix asmdefs with arongranberg or some other prefix
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0
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221
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July 16, 2023
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LayerGrids: creating custom node types
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4
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1239
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June 29, 2023
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Grid Graph stable area ids
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0
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232
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June 14, 2023
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GetRemainingPath with limited amount of nodes?
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3
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287
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June 1, 2023
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Visualize Sensitivity of AIPath on 2d-plane(XOY-plane)
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3
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298
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May 25, 2023
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Generating a procedural grid Graph from Recast Navmesh
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1
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311
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May 23, 2023
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Suggession add function for NavmeshCut change graphMask
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0
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268
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May 6, 2023
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StopImmediately() method for AI
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0
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183
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January 18, 2023
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Add SerializeGraph(..) - for serializing a single graph
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0
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186
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January 15, 2023
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Expose AIPath.interpolator.endPoint
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3
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238
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December 27, 2022
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Insecure connection from UpdateChecker
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1
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455
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September 26, 2022
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Is there Unreal or C++ version of A* pathfinding?
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1
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407
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September 12, 2022
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Better, more deterministic support for chunked nav graphs
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0
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320
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May 25, 2022
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GridGraph: MaxClimb vs. Agent Radius on the side of a ramp
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1
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282
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June 8, 2022
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RemoveAllGraphs()
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4
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336
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April 23, 2022
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Feature Request: IgnoreMasks for recast graphs
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0
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304
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March 26, 2022
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GraphUpdateObject Pooling
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3
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520
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March 12, 2022
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Cancel Scan Option
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0
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294
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February 26, 2022
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Working on integration with Game Creator 2
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2
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336
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January 23, 2022
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Draw icon with Aline
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1
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220
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January 23, 2022
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