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ProceduralGraphMover Invariance
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2
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24
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December 20, 2025
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Probable infinite loop with FloodPath
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1
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22
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December 20, 2025
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RecastGraph: Tags differ between editor Scan and runtime Scan (RecastGraph + NavMeshCut + GraphUpdateScene)
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7
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94
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December 19, 2025
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Generating Off-mesh links
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4
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75
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December 17, 2025
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Support for directional movement modifiers?
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2
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253
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December 17, 2025
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Pathfinding Solution for a Clash Royale-style RTS Game
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2
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77
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December 17, 2025
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I have encountered an issue where enemy units tend to overlap and stack on top of each other when they are pathfinding towards the same target (the player)
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1
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22
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December 17, 2025
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RVOSimulator Precondition Error
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2
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17
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December 15, 2025
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Issue with LayerGridGraph partial updates wrong on remove/re-add
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5
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72
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December 15, 2025
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Lags at Pathfinding.ESC
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9
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51
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December 15, 2025
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Error Unity Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!
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1
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97
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December 15, 2025
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RVO Controller Updates When Not In Motion
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0
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11
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December 15, 2025
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Follower Entity set to all traversible graphs getting stuck on certain graphs
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2
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75
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December 14, 2025
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When TriangleMeshNode.InaccuratePathSearch is enabled, path anomalies will occur if the start and end points are within the same triangle
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3
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36
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December 12, 2025
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Warning while building Project: Script attached to 'RVO Simulator' in scene is missing or no valid script is attached
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4
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75
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December 12, 2025
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Graph Scanning Includes Tree Colliders Which are Filtered Out
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7
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110
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December 12, 2025
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2d AIPath agent wandering off
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1
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66
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December 12, 2025
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GridGraph remains invisible on existing AstarPath object
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7
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102
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December 11, 2025
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[BUG] Gizmos do not render when A* component is loaded additively with scene
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3
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45
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December 11, 2025
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Deterministic RNG Support for RandomPath
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2
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76
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December 11, 2025
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RVO - desiredDeltaTime / desiredSimulationFPS its not affecting anything
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2
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36
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December 11, 2025
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ArgumentOutOfRangeException Occurs When Setting NodeLink2.enable = true
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11
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103
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December 11, 2025
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Performance questions about GetNearest and JobRepairPath
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1
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34
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December 11, 2025
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FollowerEntity jumps back for one frame during moving
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43
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532
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December 10, 2025
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Triangulated mesh creates collapsed triangles
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3
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39
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December 10, 2025
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[Error] Could not terminate pathfinding thread[0] in 200ms, trying Thread.Abort During Unit Test
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0
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30
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December 10, 2025
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Issue with DOTS (ECS) and Closed Subscene
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1
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42
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December 9, 2025
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TurnBased blocking nodes while moving on precalculated path
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5
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46
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December 9, 2025
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Issues importing version 5.4.5 via Unity Package Manager with Unity 6
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4
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54
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December 9, 2025
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Constant speed agent (FollowerEntity)
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9
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150
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December 8, 2025
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