(solved, whoops) Issue with multiple cameras
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2
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16
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April 19, 2024
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FollowEntity Change Properties efficient
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0
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28
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April 19, 2024
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Missing scripts
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4
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32
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April 19, 2024
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NullReferenceException: Object reference not set to an instance of an object
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4
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38
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April 18, 2024
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AIPath.Scan() high gc allocation switching to detecting runtime obstacle doesnt work
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4
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49
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April 17, 2024
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ForceUpdate NavmeshCut after disabling
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1
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31
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April 17, 2024
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Force NavMeshCut disable to occur immediately
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2
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212
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May 4, 2021
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Exception when using MultiTargetPath
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2
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23
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April 17, 2024
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Unexpected Sideways Sliding of agent Using FollowerEntity on Recast Graph
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11
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76
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April 17, 2024
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AstarPath.active.UpdateGraphs resets tags
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4
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34
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April 17, 2024
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Path Start Point has Offset from Agent Center
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2
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22
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April 17, 2024
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RecastMeshObj tag not applied to recast graph
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12
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61
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April 17, 2024
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How to upgrade NodeLink2?
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9
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29
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April 17, 2024
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Update Recast Graph at runtime
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1
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21
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April 17, 2024
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Dislocated Recast Graph Mover Tiles
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2
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33
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April 16, 2024
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Character Gliding at the end of Path
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1
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46
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April 16, 2024
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Get iso position using mouse position in iso grid graph
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3
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22
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April 16, 2024
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Is there a better way to search a blocker
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1
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29
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April 16, 2024
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Using GraphModifier.OnPostScan, how to know which Tiles have been updated?
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1
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15
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April 16, 2024
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How to get PathNode G score?
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5
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29
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April 15, 2024
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Are multiple tags not possible?
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1
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31
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April 15, 2024
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Assertion Exception Upon Trying to Check reachedDestination for a Destroying Follower Entity
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3
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79
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April 15, 2024
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Local Avoidance with Photon Fusion2
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1
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38
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April 15, 2024
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Check which graph the point is on and whether it is available
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1
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27
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April 15, 2024
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How to access Walkable?
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2
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22
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April 15, 2024
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How to get PathNode?
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1
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25
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April 15, 2024
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Stop get/set transform.position when moving the character
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3
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32
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April 14, 2024
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Should I give FollowerEntity a serious go yet?
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1
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38
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April 14, 2024
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2D Outlines Collider: Walkable Nodes inside Collider
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1
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23
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April 14, 2024
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MonoBehaviourGizmos suddenly stopped working
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2
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21
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April 12, 2024
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