Aline documentation issue
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1
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5
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May 6, 2025
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Hybrid pathfinding implementation. Issue with long paths
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3
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51
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May 6, 2025
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Disable Debug.Log
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1
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9
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May 6, 2025
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No grid visible with free version + Unity 6
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3
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18
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May 6, 2025
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RVOController seems not working as expected, sometimes blocks other Agents
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5
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28
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May 6, 2025
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Degenerate geometry error since updating
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7
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60
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May 6, 2025
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Thick Raycast on Grid Graphs seems to not do anything
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4
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26
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May 6, 2025
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AStar for audio occlusion
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1
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9
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May 6, 2025
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Navmesh Cut Component causing IndexOutOfRangeException and Crash
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10
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35
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May 6, 2025
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Make AstarPath ScanAsync Slower?
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1
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11
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May 6, 2025
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FollowerEntity SetDestination Performance
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1
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23
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May 5, 2025
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Correct Approach for Loading/Unloading Map Chunks
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2
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25
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May 2, 2025
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Standalone (non-unity) server version?
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2
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18
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May 2, 2025
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How to handle 2D characters in 3D space
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2
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10
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May 2, 2025
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Graph mask on NodeLink2 only works for a single graph
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2
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9
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April 30, 2025
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Using edit mode Gizmos with derived classes
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1
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6
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April 30, 2025
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Walking backwards (retreat behavior)
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2
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18
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April 30, 2025
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[FollowerEntity] Manual Player Jump Movment
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8
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47
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April 30, 2025
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To freeze rotation
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1
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8
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April 28, 2025
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Agent stuck to edge of graph
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10
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44
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April 28, 2025
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How can I set the destination to the closest walkable node near the target object?
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3
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13
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April 28, 2025
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Which version of this plugin's example scene works perfectly in unity 2021.3.30f1?
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4
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17
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April 27, 2025
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How to Improve Pathfinding Efficiency in A Pathfinding Project?
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2
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19
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April 26, 2025
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AIPath use MultiTargetPath and move to each target in order
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0
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4
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April 26, 2025
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AIPath will not move agent when following path created by ABPath.FakePath()
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2
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9
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April 26, 2025
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Many leaks in Unity 6000.0.23f1
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1
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57
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April 25, 2025
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The entity path is ignoring the tags from the RecastGraph
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9
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54
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April 25, 2025
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FollowerEntity randomly rotates/jitters on the spot
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31
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181
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April 25, 2025
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I have two questions about FollowerEntity...!
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2
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29
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April 25, 2025
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RVO Simulator CPU overhead when no agents are active
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1
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10
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April 25, 2025
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