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[Error] Could not terminate pathfinding thread[0] in 200ms, trying Thread.Abort During Unit Test
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0
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10
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December 10, 2025
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Issue with DOTS (ECS) and Closed Subscene
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1
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14
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December 9, 2025
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TurnBased blocking nodes while moving on precalculated path
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5
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21
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December 9, 2025
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Issues importing version 5.4.5 via Unity Package Manager with Unity 6
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4
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23
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December 9, 2025
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Constant speed agent (FollowerEntity)
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9
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41
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December 8, 2025
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Some problems regarding FunnelModifier/StringPulling on GridGraph
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4
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19
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December 7, 2025
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Total Path Cost post modifiers on Layered Grid Graph
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5
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40
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December 5, 2025
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"Exception: Diagonal connections are not supported spam" after new version update
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8
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45
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December 5, 2025
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Various problems with 5.4.5. Can't even setup the grid normally
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7
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38
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December 4, 2025
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Lock/Freeze a character in position?
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3
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31
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December 4, 2025
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How to set maximum path length
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2
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36
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December 3, 2025
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Jump Animation while traversing offmesh link
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2
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22
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December 3, 2025
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Performance improvement
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3
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33
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December 2, 2025
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Follower Entity Agent Stuck while going through a path
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1
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20
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November 30, 2025
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DestinationSetter not working on one object
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3
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40
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November 30, 2025
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DeserializeGraphs is slow for large graphs
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1
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14
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November 30, 2025
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Random rotation during path
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2
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27
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November 30, 2025
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FollowerEntity parasitic rotations
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0
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21
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November 28, 2025
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How can I stop FollowerEntity's movement while still making it able to update its rotation?
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2
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32
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November 27, 2025
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Question About AStarPath Graph Loading Structure and Optimization
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3
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29
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November 27, 2025
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Add weight to path?
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5
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90
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November 27, 2025
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2D EntityFollower rotates transform when setting destination
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3
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23
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November 27, 2025
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2D Tilemap Collider - Not Working
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3
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567
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November 27, 2025
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AILerp pathfinds through center of nodes, resulting in zigzagging movements
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1
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10
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November 26, 2025
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How to check overlap of followerEntity without collider
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9
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58
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November 24, 2025
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Draw.ingame causes crash/freeze
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2
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24
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November 24, 2025
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Generate a recast graph per scene, and connect them using Link2
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2
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23
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November 24, 2025
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Rasterize Trees Includes Trigger-Only Colliders
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4
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41
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November 21, 2025
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Turn Based Framework - What to use
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3
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31
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November 21, 2025
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How to visualise the path?
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3
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24
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November 21, 2025
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