Support Forum

Topic Replies Activity
GraphUpdateScene using bounding box and not collision box 4 June 1, 2020
AIPath: Get next target position in the path? 2 June 1, 2020
AIPath: Objects sometimes getting stuck on blockades 2 June 1, 2020
Still new to pathfinding, animation question 3 May 31, 2020
Performance Problem with 500 Agents - Recast Graph 5 May 29, 2020
AStar Path component in prefab doesn't show field overrides? 7 May 28, 2020
Accessing previous node in TraversalProvider 8 May 26, 2020
Pathfinding without UI 5 May 26, 2020
Extending new path types 5 May 26, 2020
Change the rotation of a bot 6 May 26, 2020
Agent moving side to side when going up ramp/slope 12 May 26, 2020
Using RVOQuadtree to find neighbors of Agent 5 May 26, 2020
Problem not moving to the shortest distance 2 May 26, 2020
Cutting corners between points nodes 4 May 26, 2020
Using NodeLinks with Multiple Graphs 1 May 24, 2020
Feature Request: RichAI External Movement 5 May 26, 2020
Override agent position with custom CC 4 May 26, 2020
No gizmos, cannot view any grid graph 11 May 25, 2020
Randomized wall avoidance 2 May 24, 2020
ThreadCount.AutomaticHighLoad vs LowLoad 2 May 25, 2020
AI Lerp, height problem 4 May 23, 2020
Large recasts, standalone crash 10 May 22, 2020
Console Alert when Drawing Wire Capsule Gizmo 4 May 22, 2020
Seeker moving through unwalkable area 3 May 22, 2020
No exposed Mask in RichAI, tutorial says to use mask 2 May 22, 2020
Feature understanding pre-purchase 2 May 22, 2020
How do I make an enemy with AI that only moves on the x axis? 2 May 22, 2020
(Beta) Bug - Crash on iOS on beta 4.3.20+ 9 May 4, 2020
How to access Layer index of a Node 2 May 22, 2020
Cloud Build package download 3 May 22, 2020