aIPath.remainingDistance <= aIPath.endReachedDistance remains true when I change destination in quick succession
|
|
9
|
19
|
August 18, 2025
|
I need implement a door that let pass my units but now the enemy units
|
|
8
|
50
|
August 16, 2025
|
Crowded Destination with Follower Entity
|
|
6
|
214
|
August 16, 2025
|
Custom nav mesh cutting through API
|
|
3
|
25
|
August 16, 2025
|
Procedural graph generation in edit mode
|
|
2
|
21
|
August 15, 2025
|
Using FollowerEntity without movement
|
|
9
|
80
|
August 15, 2025
|
FollowerEntity How to deal with floating point errors upon reaching destination? (FollowerEntity drifting upwards upon reaching destination)
|
|
9
|
86
|
August 15, 2025
|
Agent using AiPath component uses previous path for a fraction of second
|
|
6
|
31
|
August 14, 2025
|
Best approach for climbing between vertical tiles in layered tile-based world (Recast Graph)
|
|
3
|
26
|
August 14, 2025
|
FollowerEntity randomly rotates/jitters on the spot
|
|
38
|
360
|
August 14, 2025
|
Custom Time Scale Solution
|
|
2
|
19
|
August 12, 2025
|
Possible bug: gizmos don't turn off when disabling them in menu
|
|
6
|
46
|
August 12, 2025
|
FollowerEntity FloatingOrigin
|
|
2
|
21
|
August 12, 2025
|
NPC rotating multiple times when changing direction on diagonals (A* Pathfinding Project + FollowerEntity, 2D)
|
|
1
|
17
|
August 12, 2025
|
Current state and plans for ECS integration?
|
|
48
|
2191
|
August 11, 2025
|
How to use AstarPath.GetNearest() with radius?
|
|
1
|
15
|
August 8, 2025
|
Full ECS Integration Plans?
|
|
7
|
111
|
August 7, 2025
|
The agent doesn't start from a specified position
|
|
3
|
20
|
August 7, 2025
|
Best way of using a funnel modifier while keeping z-axis on top of the ground layer
|
|
3
|
22
|
August 6, 2025
|
Penalties are not working properly
|
|
12
|
54
|
August 5, 2025
|
Issue with reloading saved recast graph from file
|
|
11
|
62
|
August 4, 2025
|
How do I check if an ai is stuck on its current path?
|
|
2
|
37
|
August 3, 2025
|
AstarPath.active.AddWorkItem does not exist in the current context
|
|
2
|
22
|
August 2, 2025
|
An A* Pathfinding Success Story
|
|
8
|
64
|
August 1, 2025
|
Creating a path and measuring if it is shorter than spesific number so agent follows the path
|
|
1
|
18
|
August 1, 2025
|
Pathfinding errors while running the game in 50x speed
|
|
7
|
61
|
July 29, 2025
|
Drawing package missing while upgrading
|
|
4
|
50
|
July 29, 2025
|
Warning - "The Grid Graph is not scanned, cannot update area" - is this a problem?
|
|
4
|
25
|
July 29, 2025
|
Strict Orthoganal Movement
|
|
6
|
25
|
July 28, 2025
|
X-com 2 style graph. Allow for thin walls
|
|
10
|
1180
|
July 28, 2025
|