Good resources for a turn based strategy system?
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0
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31
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July 15, 2024
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How can we display the movement path on the game interface? I would like to show it as a dashed line and change its color.
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0
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98
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July 14, 2024
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My NPC keeps getting stuck, how can I optimize it?
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0
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38
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July 14, 2024
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Memory Leak in DrawingManager
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0
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29
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July 12, 2024
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Find a path from multiple graphs combined
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0
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38
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July 12, 2024
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StartMultiTargetPath return Path Failed when there is obvious path
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7
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109
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July 12, 2024
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How do I use the FleePath Script?
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0
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22
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July 11, 2024
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Automatic Traversal Scanning
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1
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47
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July 10, 2024
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FollowerEntity and AlternatePath
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0
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33
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July 10, 2024
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Astar 4.3.29 Does not show Grid graph in Scene view
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32
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3936
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June 11, 2023
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What is the correct way to immediately stop an agent?
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0
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53
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July 9, 2024
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Grid vs Recast Graph
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0
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35
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July 9, 2024
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What type of graph should I use for my project?
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0
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50
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July 9, 2024
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Can you make one agent follow the same path as another?
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2
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43
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July 9, 2024
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Integration with Unity Physics & Unity Graphics
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0
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38
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July 8, 2024
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5.1.3 - Navmesh Prefabs offset + odd tiles
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3
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91
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July 8, 2024
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No AstarPath on scene END
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0
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30
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July 7, 2024
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Updating layered grid graph
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0
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29
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July 7, 2024
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Precalculating Paths in the Editor, and storing them for later use
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4
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49
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July 7, 2024
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[BUG] Setting the graphMask of PathRequestSettings does not work
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0
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24
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July 6, 2024
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How to specify Cached/Runtime Graphs for Instantiated Seekers?
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0
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36
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July 5, 2024
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Follower Entity causing crash with RVO update
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0
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49
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July 5, 2024
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FloodPath + Recast Graph non functional
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4
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67
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July 5, 2024
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[BUG] Getting contours on layered grid graph causes inifinte loop
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0
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39
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July 4, 2024
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updateRotation block transform.LookAt
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0
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35
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July 4, 2024
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Event for reachedDestination
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0
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36
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July 4, 2024
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Exception from calculating formation waypoint
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5
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52
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July 4, 2024
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Moving AB while avoiding/flee from a target
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0
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39
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July 4, 2024
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Exception: Axis-aligned connection not found
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11
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136
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July 3, 2024
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Adding Variation To Grid Path
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0
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148
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July 3, 2024
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