Beta version warnings + notices
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1
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194
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October 27, 2021
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Rich AI with instant max speed no acceleration?
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0
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197
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October 27, 2021
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Changelog not showing latest
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1
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153
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October 25, 2021
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Recast graph not covering entire mountain surface
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0
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163
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October 23, 2021
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"constrain inside graph" problem
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3
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365
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October 22, 2021
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GetNodesInRegion and GetBounds high cost
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10
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300
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October 22, 2021
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Project suddenly very slow after update
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3
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212
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October 19, 2021
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AIPath/RVO Controller doesn't rotate to face target when reached
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2
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231
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October 17, 2021
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Is set destination for RichAI in update function will loss proformace?
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1
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169
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October 11, 2021
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ABPath.Construct zig zags
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4
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242
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October 8, 2021
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High polycount and Tile size of procedural planet 4.3.47 beta
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10
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278
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October 8, 2021
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Problem when i get node in nexposition
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15
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340
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October 8, 2021
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No game object workflow
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4
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307
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October 5, 2021
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Rigidbody not affected by gravity
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0
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198
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September 30, 2021
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Recalculate paths automatically is overridden at runtime
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3
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278
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September 30, 2021
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4.2.15 totally broken for me
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8
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220
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September 28, 2021
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2.5d universal render pipeline
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1
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248
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September 28, 2021
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Set seeker destination to adjacent node; Stop Agents from overlapping
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1
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241
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September 23, 2021
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Is there any setting or something that can help me achieve something like that?
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3
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200
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September 12, 2021
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Cannot find the examples
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1
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242
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September 12, 2021
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Linux Headless Problem
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1
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202
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September 9, 2021
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Should I upgrade ? Need a good working agent avoidance
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1
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187
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September 9, 2021
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Raycast graph (graph cast) is ignoring tags
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11
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222
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September 9, 2021
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Mass Updating of Grid Graph
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24
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439
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September 5, 2021
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The agent does not walk to the nearest valid point
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11
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365
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September 4, 2021
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AI Destination Setter is causing character to walk through unwalkable area
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2
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196
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September 4, 2021
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2D top down game
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1
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183
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September 4, 2021
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Turning RVO on/off at runtime causes some pretty random behaviour
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7
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240
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September 4, 2021
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AI stuck in corner of obstacle
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1
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334
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September 3, 2021
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AI stuck on corners of tile map. Need help
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5
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1557
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August 27, 2021
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