Hello Aaron or anyone who can help me decide.
I am working on a 2D top down shooter.
The free version works great. I am using the patrol script, I have a chase, retreat and attack setup.
I am struggling with the AI enemies overlapping and waking through each other .
Will the pro version local avoidance deal with this? I mean during patrol they calculate route around each other? and chase they won’t overlap etc…
My second issue is my enemy sprite seem to cut corners. I have set resolution higher and lowered the agent radius but they still move around corners and obstacles in general in a not desired way…
Please advice…