I noticed that “Recalculate paths automatically” is set to “Never” when I use behaviour designer. I talked to their support and they cannot figure out why, all that is called behind the scenes is:
agent.destination = target; agent.SearchPath();
Is this intentional? I want it to stay at dynamic with a 2 second interval.
Might be hard for you to answer this but can you let me know what the variable that controls these values is called so I can search for it, and try to find where this happens?