How to handle end reached distance, thinner than obstacle wall
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2
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40
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April 3, 2024
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Navigation on Walls - Any tips or resources?
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11
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1423
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April 2, 2024
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Recast graph has strange bake/connections
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1
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45
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April 2, 2024
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Agent not reconnecting with Navmesh?
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16
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141
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April 2, 2024
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Lining up isometric 2d grid with tile map
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8
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1096
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April 1, 2024
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How about performance?
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4
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54
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April 1, 2024
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MultiTargetPath changelog
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3
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71
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April 1, 2024
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Package issues after update 4.3.51 -> 4.3.66, and some questions
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1
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40
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March 30, 2024
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Pushing Isssue follower entity
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17
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87
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March 29, 2024
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Gaps in the Recast Graph
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2
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55
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March 27, 2024
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Correct way to stop path finding thread?
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43
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2921
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March 29, 2024
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Bug with MultitargetPath around the GridGraph origin
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3
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55
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March 27, 2024
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Problem with PointGraph creation at RunTime
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2
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60
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March 27, 2024
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(5.0.3) Crash when using FleePath
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26
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194
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March 26, 2024
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Where can I find sample scene files?
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2
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39
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March 26, 2024
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Exception when setting FollowerEntity destination to Vector3.positiveInfinity (5.0.4 & 5.0.5)
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3
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134
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March 26, 2024
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Help with Graph Generation for Disjointed Islands in a 2D Game
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3
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79
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March 25, 2024
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Agents are not taking shortest path?
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2
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64
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March 25, 2024
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Allocations when calling AIBase.SearchPath? (5.0.5 Pro)
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3
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81
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March 25, 2024
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RecastGraph recenter
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6
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86
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March 25, 2024
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Wierd mesh movement?
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15
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77
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March 25, 2024
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Short distance teleport
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4
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69
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March 23, 2024
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Complex Navmesh Revisited
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1
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42
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March 21, 2024
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5.0 Agent Neighbours
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1
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49
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March 21, 2024
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ThreadControlQueue.Pop() nullref => This code should not be reached
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3
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58
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March 21, 2024
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Teleport Not Working all the time
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12
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364
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March 21, 2024
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Agent not following the navmesh surface correctly
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6
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81
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March 20, 2024
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Default off mesh link traversal of FollwerEntity stopping at start of link
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13
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88
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March 20, 2024
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Extensibility of GraphUpdateScene
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3
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45
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March 20, 2024
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Job/Burst exception with RVO (5.0.3)
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1
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69
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March 20, 2024
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