"\r" causes question mark in Label2D
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1
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190
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December 24, 2021
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Terrible performance in comparison to vanilla Gizmos
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41
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866
|
December 8, 2021
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Set color for behind-object gizmo rendering?
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2
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201
|
November 27, 2021
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Puzzling Draw Order
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2
|
208
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November 21, 2021
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Aline only drawing Lables after updating
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6
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247
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November 19, 2021
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InScreenSpace + Cinemachine camera
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4
|
304
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October 25, 2021
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No need to warn about URP and HDRP co-existing in newer Unity?
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1
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206
|
September 23, 2021
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Label2D inside Burst Job
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7
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292
|
September 17, 2021
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Drawing things that aren't affected by post-processing?
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3
|
234
|
September 9, 2021
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Bad performance in RemoveDestroyedGizmoDrawers()
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4
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263
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July 26, 2021
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Jobify the Mesh API call
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2
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388
|
July 21, 2021
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WireSphere exception: "Cannot call Join when there are no line segments written"
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5
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364
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June 23, 2021
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Preallocate cause excessive GC Alloc
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4
|
350
|
June 18, 2021
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Hide specific gizmos by folding the component
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1
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253
|
June 6, 2021
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Z-testing with HDRP
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2
|
323
|
April 27, 2021
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[Feature Request] Billboard rendering and donut gizmo
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0
|
373
|
April 20, 2021
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Managing draw order
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|
1
|
216
|
April 17, 2021
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Importing the package creates memory leak?
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1
|
254
|
April 6, 2021
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Using Post Processing with URP : lines are not hidden when behind gameobjetcs
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15
|
774
|
March 8, 2021
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Drawing cost ~1ms every frames in iPhone build
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6
|
401
|
March 5, 2021
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[URP] Drawings not visible in scene view when using a custom ScriptableRendererFeature
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|
5
|
1825
|
March 4, 2021
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URP Transparent rendered below lines, no matter the queue
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|
2
|
326
|
February 28, 2021
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Draw Ingame 2D Capsule Feature
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|
1
|
239
|
February 20, 2021
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Draw on UI Canvas
|
|
1
|
386
|
February 20, 2021
|
ALINE - Draw grid on canvas
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1
|
305
|
February 11, 2021
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Draw.SolidMesh culling
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4
|
350
|
February 8, 2021
|
Draw.SolidSphere?
|
|
3
|
366
|
January 16, 2021
|
Label2D Z-Testing
|
|
2
|
294
|
January 11, 2021
|
SolidMesh Size support
|
|
1
|
214
|
January 3, 2021
|
Draw.WithLineWidth missing?
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|
2
|
224
|
December 31, 2020
|