Label2D Fading / Hiding
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1
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280
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March 1, 2022
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ALINE with WebGL
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3
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278
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February 22, 2022
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DrawSolidMesh affects wire shader
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1
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210
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February 20, 2022
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GetUnsafePtr Error
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4
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325
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February 2, 2022
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ALINE with A* Pathfinding Project
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8
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439
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January 27, 2022
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Selecting objects with drawn gizmos
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1
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202
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January 24, 2022
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Feature request: Label2D backgrounds?
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4
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483
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January 23, 2022
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Outline object larger than screen
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1
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231
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January 23, 2022
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MonoBehaviourGizmos constructor & destructor usage causes long Reload Script Assemblies time
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7
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466
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January 16, 2022
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"\r" causes question mark in Label2D
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1
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226
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December 24, 2021
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Terrible performance in comparison to vanilla Gizmos
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41
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1162
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December 8, 2021
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Set color for behind-object gizmo rendering?
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2
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299
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November 27, 2021
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Puzzling Draw Order
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2
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265
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November 21, 2021
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Aline only drawing Lables after updating
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6
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321
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November 19, 2021
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InScreenSpace + Cinemachine camera
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4
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373
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October 25, 2021
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No need to warn about URP and HDRP co-existing in newer Unity?
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1
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252
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September 23, 2021
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Label2D inside Burst Job
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7
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344
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September 17, 2021
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Drawing things that aren't affected by post-processing?
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3
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295
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September 9, 2021
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Bad performance in RemoveDestroyedGizmoDrawers()
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4
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315
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July 26, 2021
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Jobify the Mesh API call
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2
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473
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July 21, 2021
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WireSphere exception: "Cannot call Join when there are no line segments written"
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5
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418
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June 23, 2021
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Preallocate cause excessive GC Alloc
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4
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411
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June 18, 2021
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Hide specific gizmos by folding the component
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1
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298
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June 6, 2021
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Z-testing with HDRP
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2
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369
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April 27, 2021
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[Feature Request] Billboard rendering and donut gizmo
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0
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469
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April 20, 2021
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Managing draw order
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1
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258
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April 17, 2021
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Importing the package creates memory leak?
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1
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311
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April 6, 2021
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Using Post Processing with URP : lines are not hidden when behind gameobjetcs
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15
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969
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March 8, 2021
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Drawing cost ~1ms every frames in iPhone build
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6
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488
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March 5, 2021
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[URP] Drawings not visible in scene view when using a custom ScriptableRendererFeature
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5
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2313
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March 4, 2021
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