xinyin
#1
I’ve made many attempts to use an additional Camera TargetTexture and have never been able to get the screen image to RawImage.
using (Draw.ingame.InScreenSpace(camera))
Draw.ingame.SolidRectangle(new Rect(0,0,Screen.width/2,Screen.height/2),Color.red);
This page might interest you: Advanced usage - ALINE
xinyin
#3
Thank you very much, I went through the documentation but missed
DrawingManager.allowRenderToRenderTextures.
I had added this sentence when I first got ALINE, but now I’ve missed it again after I started using it.