How can we prevent units from pushing against each other when finding ways to avoid obstacles?
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3
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445
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January 23, 2022
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Beta version successfully help with agent avoiding locked agent, but
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3
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274
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January 12, 2022
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Local avoidance performance
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1
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279
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January 8, 2022
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Local Avoidance issue: agent stuck behind agent
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6
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441
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December 27, 2021
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Problem Setting RVOController.velocity
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2
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232
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December 26, 2021
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RVO Runtime Performance Worse Than Editor
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7
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302
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December 24, 2021
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[SOLVED] DestinationIsCrowded prevents movement to new destination
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1
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337
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December 24, 2021
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Local Avoidance doesn't work when creating new AI from prefab
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5
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291
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December 22, 2021
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Bug in Beta 4.3.47 RVO Demo
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0
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137
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November 27, 2021
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RVO snappy/jittery rotation even when not colliding
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0
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211
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November 15, 2021
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RVOSimulator Broken, even in Example Scenes in New Projects
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3
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173
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November 6, 2021
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Crash Due to Double Buffering
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2
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234
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November 1, 2021
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Detect (in code) that location is crowded
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1
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293
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September 23, 2021
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Client sync RVO
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3
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305
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September 4, 2021
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How to improve units pathfinding when running to the same point
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1
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313
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August 15, 2021
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2 agents with RVO Controller move to each other
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4
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357
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July 5, 2021
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Trouble getting RVO to avoid collision between agents efficiently
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0
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341
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June 21, 2021
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How to prevent agents from "headbutting" each other?
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0
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192
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June 17, 2021
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Agent Avoidance
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1
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423
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June 1, 2021
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Why no RVO2 and orca
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1
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762
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May 21, 2021
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local avoidance as in warcraft 3
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2
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387
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May 15, 2021
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Pro upgrade - Clarity required around RVO/Local Avoidance
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0
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236
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May 8, 2021
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RVO agent not moving in beta
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7
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364
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May 8, 2021
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RVO Agents Overlap
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1
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288
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April 27, 2021
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Tweaking RVO with dynamic NavmeshCut: bad idea?
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0
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240
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April 6, 2021
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How to make a RVOObstacle working on 2D?
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1
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235
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March 31, 2021
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RVO Check When Circling
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2
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290
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March 31, 2021
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RVO optimisation
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3
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302
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March 31, 2021
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RVO and realistic avoidance?
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2
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312
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March 13, 2021
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Agents going through eachother
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1
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307
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February 28, 2021
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