A* version: 4.3.47
Unity version: 2020.3.20f1 LTS, using IL2CPP and the URP
OS: Windows 10 19041.1288
Hello, I am experiencing a crash in my player build (haven’t tested in the editor) after enabling double buffering. I tested multiple times, only enabling and disabling double buffering and enabling it causes the crash while disabling it causes the game to run fine. As a new user I can’t post attachments, so here is a link with the player log (which doesn’t seem to be too helpful) as well as screenshots of my A* config. The crash seems to occur as soon as my first AI unit is instantiated. Please let me know if there is any more info I can provide:
Edit:
After some more testing, the crash doesn’t happen every time, but sometimes, the game continues to run but I get errors elsewhere, not sure the cause.
I also uploaded another (more helpful) error log. This time it is giving me this error:
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF756B711F2)
0x00007FF756B711F2 (CannonsVsMinions) (function-name not available)