How to use navmesh cut work with someone Recast Graph
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0
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355
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July 19, 2017
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Bug: exception in recast graph doesn't clear "isScanning" flag
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1
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406
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July 14, 2017
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Agent goes to the nearest node
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1
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434
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July 13, 2017
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NavmeshCut Performance
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54
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2217
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July 13, 2017
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Can a Seeker take up multiple grid spots?
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1
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415
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July 13, 2017
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What graph do you most recommend?
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1
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481
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July 13, 2017
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What forum software is this?
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1
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348
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July 10, 2017
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Turn-based example behaved oddly
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2
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488
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July 7, 2017
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Agents Stuck? or wrong path finding? I'm doing something wrong?
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2
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800
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June 29, 2017
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A* pathfinding project pro and Playmaker
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4
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2569
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June 29, 2017
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Upgrading pathfinder to 4 question
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3
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415
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June 26, 2017
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Problem with A*
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4
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532
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June 26, 2017
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Compile Errors in Editor UWP Build
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7
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1495
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June 11, 2017
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A* 3.8.10 saving navmesh to file
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3
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483
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June 9, 2017
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Updating from 3.8.1 to 3.8.6: random IndexOutOfRange errors using GridGraphs
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4
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485
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June 7, 2017
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If target is not reachable(surronded by obstacles),How do I get the info?
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3
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730
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May 27, 2017
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Building with Hololens / issue
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10
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1280
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May 21, 2017
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Floodpath example not working properly?
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1
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355
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May 12, 2017
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Most appropriate solution for unit avoidance
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2
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637
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May 4, 2017
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AI sometimes not moving
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3
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449
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May 4, 2017
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Nothing is clickable in the sceneview with graph debugging on (v4.0.9)
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1
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477
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April 30, 2017
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NavMesh Cut when not moving, else local avoidance object
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1
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434
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April 28, 2017
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Why upgrade to 4.0?
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2
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558
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April 28, 2017
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Issue Scanning After Upgrade
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2
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369
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April 28, 2017
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AI in a procedurally generated game
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6
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1038
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April 27, 2017
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Pro3.8.1 can't work on the hololens
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5
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986
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April 24, 2017
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Best way to handle a large number of static dynamically placed objects
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24
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1625
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April 22, 2017
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Seeker.StartPath Allocating Memory
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1
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370
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April 22, 2017
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Gridgraph, GUO UpdateGraphs, Recalculate existing paths
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7
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646
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April 20, 2017
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Lerp-Path fails to start sometimes
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10
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626
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April 20, 2017
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