First of all let me tell you something about me : I have absolutely 0 knowledge in coding.
As I learnt alone I may have a strange vocabulary or a hard time understand basic stuff.
Same goes for the english language… lol
So I’ve been posting stuff on the playmaker forum and I came here for a copy paste (maybe here people know the answer eheh)
Here is the link
So I’ve fiddled for hours with A* pathfinding project pro and Playmaker here are the results :
I can make the local avoidance to work, the pathfinding is working very well too.
However to make the game I want to I lack of 2 Playmaker’s actions
1- The Scan, to make me able to SCAN at runtime (this way if I tell my units to HOLD a position, by changing their layer/tags to obstacle, I have to scan the scene for the Astar path stuff to check the new tiles that the agents cannot go thro, basically I could make a wall of units)
2- I’ll try to explain, when an agent is doing nothing, you suddently order him to go to A, it’s instant, the agent will instantly go to A but on his way to A if you order him to go to B the agent will still go to A while losing speed and then after a little while it will finally go to B. (this is not related to the “repath” that I set at 0.1 for the try),
when I right click I see the new path instantly on my screen, the problem is really something related to the agent behavior.
As I need to be able to micro like in starcraft (Instantly go to A then B then …You got the idea, intense micro management) I really need this.
Maybe we can do something about it with the set/get property ? I’ve checked so many things but I could have missed it (I hope to).
If there is no solution I think I’ll be ready to pay to have few playmaker actions but the best would be to sell a playmaker’s actions pack in the assets store, many people are using playmaker now, and i’ve seen more than one people asking for it.
If someone have a solution it would be wonderful
Thanks for reading,
Have a nice Day!