NavMesh Cut when not moving, else local avoidance object

So I was looking into Unity’s navmesh system, and it seems like they have a way to cut the navmesh when the object isn’t moving, but when it is moving just treat it as an object to avoid in local avoidance. Would it be possible for us to get something similar? That sounds like it could have great performance.

Hi

There is nothing built in for this (it’s on my todo list, but I haven’t gotten around to adding it yet).
However simply adding a separate script which enables and disables the navmesh cut should do it I think.