Error generating graphs
|
|
4
|
510
|
May 30, 2018
|
Getting the next node in a path
|
|
9
|
1042
|
May 30, 2018
|
Pathfinding on spherical planet
|
|
8
|
425
|
May 25, 2018
|
NullReferenceException occurs
|
|
3
|
434
|
May 25, 2018
|
Version of A*PP in video tutorial
|
|
5
|
350
|
May 24, 2018
|
AIBase.update problem
|
|
1
|
389
|
May 24, 2018
|
Generate navmesh manually
|
|
3
|
377
|
May 24, 2018
|
When setting a destination that is blocked, check when NPC has reached end of path
|
|
2
|
439
|
May 23, 2018
|
AIBASE() Problem
|
|
1
|
430
|
May 23, 2018
|
Underground caves
|
|
13
|
581
|
May 22, 2018
|
Find all traversable nodes inside a defined area
|
|
3
|
424
|
May 22, 2018
|
Reset a pathfinding AI
|
|
2
|
2140
|
May 22, 2018
|
NullReferenceException on start - version 4.1.11
|
|
3
|
350
|
May 21, 2018
|
Error build ) unity standard build, play not found path
|
|
1
|
563
|
May 21, 2018
|
Unity 2d enemies overlapping
|
|
2
|
1775
|
May 21, 2018
|
Debug failed path in red line
|
|
1
|
289
|
May 16, 2018
|
Best solution for navigating maze w/ destructible walls
|
|
2
|
832
|
May 11, 2018
|
Best world-streaming asset to use with A* PP?
|
|
2
|
527
|
May 11, 2018
|
Funnel bug spotted
|
|
4
|
549
|
May 7, 2018
|
Top down 2d, AI Path with rotation off
|
|
12
|
1965
|
May 2, 2018
|
NavMesh Generated Caches are bugged :(
|
|
2
|
411
|
May 2, 2018
|
Move AI to position manually
|
|
1
|
388
|
April 29, 2018
|
AI object shoots in Y (vertical) direction?
|
|
2
|
367
|
April 26, 2018
|
Re-Scan after activating Astar Path
|
|
1
|
895
|
April 25, 2018
|
AIPath inertia makes it move though unwalkable areas
|
|
1
|
458
|
April 21, 2018
|
Opposite of penalty
|
|
1
|
499
|
April 19, 2018
|
Managing a lot of targets
|
|
5
|
398
|
March 23, 2018
|
AILerp direction
|
|
1
|
546
|
April 16, 2018
|
Path pooling and multiple AStarPool objects
|
|
8
|
1136
|
April 15, 2018
|
GridGraph bad, NavMesh top for RTS
|
|
2
|
808
|
April 9, 2018
|