Pathfinding in completely dynamic scene
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1
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385
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April 8, 2018
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Example 15-2D example scene not working properly
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3
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395
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April 3, 2018
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GraphUpdateObject accuracy
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1
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345
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March 30, 2018
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Looking to cancel current path, what is best way?
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1
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605
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March 26, 2018
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Endless world, how?
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3
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443
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March 26, 2018
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Version Upgrading: Unknown Identifier error when trying to access AILerp elsewhere
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3
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356
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March 23, 2018
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Gravity problem with unity 2017.3 (using RootMotion + RichAi)
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0
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605
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March 18, 2018
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Fast moving agents spin in place
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1
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323
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March 17, 2018
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Agents to face player
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1
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302
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March 17, 2018
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2D A* enabled game object falls through ground with gravity
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1
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787
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March 17, 2018
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UWP Build Error
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8
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837
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March 17, 2018
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AIPath vs. Seeker?
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8
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1155
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March 15, 2018
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A* Pathfinding to export navmesh for authoritative server
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1
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1666
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March 14, 2018
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How to move along navmesh edge in plugin
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1
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462
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March 12, 2018
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Other payment options?
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2
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386
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March 12, 2018
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Test if Path possible & meanwhile continue moving along current path
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4
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509
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March 12, 2018
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RichAI.desireVelocity is zero
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4
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392
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March 12, 2018
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Path.Construct vs AstarPath.StartPath(myPath)
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1
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394
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March 11, 2018
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How would you go about adding Flee to AIPath?
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2
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468
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March 10, 2018
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Jerking movement?
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1
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538
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March 10, 2018
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A specific distance until the enemy follows the player 2d game
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5
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1622
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March 9, 2018
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Fewer Seeker.traversableTags = better performace?
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1
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366
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March 9, 2018
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OnPathCompleted to check for failed path recovery?
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3
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427
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March 8, 2018
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Ending fast forwarding of game causes seeker to go off path, and then return to it
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2
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731
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March 8, 2018
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Pause seeker's movement if another seeker is in front, resume when unblocked
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1
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439
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March 8, 2018
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Placing a non-traverseable object in path of seeker causes seeker to run into it repeatedly
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1
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455
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March 8, 2018
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GameObjects are internally marked as 'invalid' for nav system?
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3
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331
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March 7, 2018
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Get GraphNode's normal?
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1
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381
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March 6, 2018
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Editing RecastMesh in 3ds max - should I preserve Tiles?
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1
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391
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March 3, 2018
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3ds obj importer bad mesh [SOLVED]
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0
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1324
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March 2, 2018
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