AIBase.update problem

I made the correction as you told me.
In the AIBase.cs script, fixedupdate was removed and update was modified.
More than 200 objects in compnent, charactercontroller.

It is currently recording at least 18 fps, and falls below 10 fps when 200 objects appear.

Deleting a charactercontroller causes problems such as physical collision and ground collision.


I think you are responding in the wrong thread.