Pahtfinding issue upon build
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4
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200
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March 1, 2020
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Partial pathfinding
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10
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1069
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March 1, 2020
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Incorrect implementation of Equals overrides
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3
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204
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February 26, 2020
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How to make AI game objects from colliding with one another
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1
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250
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February 25, 2020
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Agent try to follow NodeLinks outside of bounds
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0
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211
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February 25, 2020
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RichAI Units shaking when target is set to player (or moving target)
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1
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252
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February 22, 2020
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GraphUpdateScene isn't exact enough :(
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3
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271
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February 21, 2020
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Highlight accessible tiles around agent
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3
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214
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February 18, 2020
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How to set the offset to the collision
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1
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275
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February 18, 2020
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A* Point Graph with RAM2019 road system?
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0
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227
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February 17, 2020
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Check distance between two points?
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1
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316
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February 16, 2020
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Pre-Purchase Questions (Avoidance)
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4
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339
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February 11, 2020
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Scanning a graph programmatically does not work correctly
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8
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525
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February 10, 2020
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Is it possible to improve scanning time of grid graphs?
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4
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262
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February 9, 2020
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Multiple points closest target path (Lazy Pathing)
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2
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296
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February 8, 2020
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Terrain Hole support
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0
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282
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February 6, 2020
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Chunked 2d node grid pathfinding
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1
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304
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February 5, 2020
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Moving with navmesh
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1
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233
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February 5, 2020
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Memory not released after destroy AstarPath
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5
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291
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February 4, 2020
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Funnel Algorithm Unwrap
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1
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246
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January 31, 2020
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Draw/Display nodes on button click
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0
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256
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January 28, 2020
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Modifying part of the path
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2
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245
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January 27, 2020
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Graph disappear when Play unless PathFinder's gameObject is select
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3
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399
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January 27, 2020
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2D platformer with changing tilemap
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12
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766
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January 22, 2020
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Custom GraphEditor cannot see Custom Graph in root assembly
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1
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232
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January 18, 2020
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How can I create multiple enemies chasing down player?
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3
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334
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January 15, 2020
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How do i implement NavMesh cut?
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1
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236
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January 10, 2020
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Use edge in ITraversalProvider
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2
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242
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January 6, 2020
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Support for Digger?
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1
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274
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January 5, 2020
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Check for error before using AIPath
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2
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276
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December 27, 2019
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