Hi, i noticed on the A* project page that graph updates only include ‘only existing nodes’. Does that restrict the path finding to only nodes that are created in the inspector?
In my game the Player can place and destroy tiles whilst playing. Is it possible to implement AI that follow A* pathfinding with this in mind? Is there an easier solution to my problem?
Also, is this Brackey’s tutorial from 2015 still relevant?
Or should i look for another tutorial to start off?