Pahtfinding issue upon build

Hey there,

I am currently using an a* pathfinding build which you uploaded around a week ago I believe, on version 2019.3.2f1.

I have an AI which works fine in the editor play mode. However, after building the game, the AI runs into walls and whatnot.

I am not getting errors of any kind as far as I know.

That’s odd.
What graph are you using?

I am currently using the recast graph. The AI has the Rich AI + Seeker components.

Are you sure you are not getting an error message about unreadable meshes in the standalone build?

Ohhh, yes. Apologies.
Found out I actually had many objects statically batched. So I started using Rasterize Colliders instead.

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