A* Pathfinding Project

Use edge in ITraversalProvider


#1

I have a tactical turn based game where I have an auto generated point graph to handle the movement. The point graph is connected with edges that include meta data that I intended to use to condition movement based on the different characters’ capabilities. I do not see any way in the ITraversalProvider interface to get this information at the moment. Is this approach possible with astar? I imagine the simplest way to do this would be to modify the interface to include the edge information.


#2

Either modify or create your own derived ITraversalProvider should do the trick.


#4

This did end up working. To simplify the implementation, I removed most of the code relating to other graph types that made it require a generalized interface.