ALINE with WebGL

I am attempting to use ALINE with a WebGL build and am wondering if it’s supported. At the moment I can’t get anything to draw ingame (but it works with a regular standalone build, and in editor)

Initialize engine version: 2021.2.7f1 (6bd9e232123f)
Creating WebGL 2.0 context.
Version: OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))


Are you using a render pipeline?

Using URP.


Sorry, drawing in-game in WebGL is not supported. ALINE shaders requires some moderately advanced features, which are not supported in WebGL.

I’ll clarify this in the docs.