General


Point graph Questions specific to point graphs. If the question is about another part of the system, but you just happen to use a point graph, use the 'General' category instead.
Local Avoidance This category contains discussions about the local avoidance system included in the pro version.
Grid graph Questions specific to grid graphs. If the question is about another part of the system, but you just happen to use a grid graph, use the 'General' category instead.
Navmesh graph Questions specific to navmesh graphs. If the question is about another part of the system, but you just happen to use a navmesh graph, use the 'General' category instead.
Recast graph Questions specific to recast graphs. If the question is about another part of the system, but you just happen to use a recast graph, use the 'General' category instead.

About the General category [General] (1)
Tutorials - Read this first [General] (7)
Navmesh on a spherical planet ( 2 3 4 5 6 ) [Navmesh graph] (105)
Check if my player is within the area [Recast graph] (3)
A* Pathfinder and hot reloading [General] (2)
Debug.LogError("Graph update thread did not exit in 5 seconds"); [General] (3)
How can I rotate Seeker in place? [General] (3)
Get distance of objects [Grid graph] (5)
Cooperative Pathfinding Update? ( 2 ) [General] (32)
IsPathPossible returns true, followed by Pathfinding.ABPath error [Grid graph] (6)
Multiple Recast Graph and NavmeshCut [Recast graph] (17)
Using off-mesh link with a custom movement script and funnel modifier [General] (9)
A* Pathfinding project with mecanim animation [General] (5)
Do I need to .QueueFloodFill() if I know everything is still reachable? Can it be skipped? [Grid graph] (2)
How to involve physics [Grid graph] (8)
Using threads for specific paths [Grid graph] (3)
Overtaking slower AI [Point graph] (3)
Is there a way to prefer existing paths in a recast multi path? [Recast graph] (3)
GetContours offset / more contours? [Grid graph] (2)
[IndexOutOfRangeException] RecastTileUpdateHandler [Recast graph] (7)
Navmesh cuts on navmesh based on a source mesh [Navmesh graph] (11)
How do I specify max acceleration from deceleration separately? [General] (5)
[Bug][Beta 4.1.16] NullReferenceException:Object reference not set to an instance of an object in Pathfinding.AstarData.AssertSafe [General] (8)
Calculate path but do not traverse it [General] (3)
Beta version 18 instead of 19? [General] (13)
BUG: constrainInsideGraph causes character to not move at all [Grid graph] (3)
Graph Linecast on a grid graph with areas of various penalties [Grid graph] (6)
Bug in FloodPath.cs [General] (2)
Recursive Error - Stack Overflow [General] (1)
Using A* in a level that is spawned in on an AR plane [Point graph] (4)