General


Recast graph Questions specific to recast graphs. If the question is about another part of the system, but you just happen to use a recast graph, use the 'General' category instead. Local Avoidance This category contains discussions about the local avoidance system included in the pro version. Point graph Questions specific to point graphs. If the question is about another part of the system, but you just happen to use a point graph, use the 'General' category instead. Grid graph Questions specific to grid graphs. If the question is about another part of the system, but you just happen to use a grid graph, use the 'General' category instead. Navmesh graph Questions specific to navmesh graphs. If the question is about another part of the system, but you just happen to use a navmesh graph, use the 'General' category instead.
About the General category [General] (1)
Tutorials - Read this first [General] (7)
Getting nearest walkable node with tag search (and ispathpossible) [Grid graph] (1)
[BUG/Feature Request] Custom Graphs Need to be in Same Assembly [General] (4)
Recast Graph not updating [Recast graph] (3)
Local avoidance for non-instantaneous velocity change [Local Avoidance] (2)
Multiple Agents with Layer Masks [Recast graph] (5)
Streamed World With Recast Graph [Recast graph] (4)
[Bug?] Deleted connection after NavMesh Cut [Recast graph] (2)
Suggestions and help with car path finding [Recast graph] (3)
(BUG) Wrong path is generated when start and end are too close [Grid graph] (6)
Debug areas disappear [General] (6)
AIPath.ReachedDestination is never true [General] (4)
Texture weght/penalty question [Grid graph] (3)
Pathfinding behaves differently when I build the game compared to the editor [General] (4)
The nearest to the end point walkable node can not be found [Grid graph] (5)
Walkable walls. Is it possible? [General] (4)
Super Huge Terrain [General] (2)
Jitter, unable to reach target [General] (5)
Combine two paths [General] (3)
Unity 4.5.1f3 - Error CS1579 [Grid graph] (2)
Runtime Scene Setting [General] (16)
Help Matching the Hexagon Grid Graph to the 2018.2 2D Hexagon Grid [Grid graph] (7)
AI object with rigidbody component [General] (5)
Local avoidance and walk over other agents [Local Avoidance] (3)
Layered Grid - Handling multiple layers on single mesh collider [Grid graph] (5)
Can Seeker Find Path To Target Point Via Intermediate Point? [General] (3)
Setting the Seeker's graph mask in runtime [General] (5)
HasArrived() doesn't seem to return the correct values [General] (3)
Can seeker move backward? [General] (3)