General


Navmesh graph Questions specific to navmesh graphs. If the question is about another part of the system, but you just happen to use a navmesh graph, use the 'General' category instead.
Local Avoidance This category contains discussions about the local avoidance system included in the pro version.
Grid graph Questions specific to grid graphs. If the question is about another part of the system, but you just happen to use a grid graph, use the 'General' category instead.
Point graph Questions specific to point graphs. If the question is about another part of the system, but you just happen to use a point graph, use the 'General' category instead.
Recast graph Questions specific to recast graphs. If the question is about another part of the system, but you just happen to use a recast graph, use the 'General' category instead.

About the General category [General] (1)
Tutorials - Read this first [General] (7)
2D Player Movement Bug - speeding up on mutiple clicks [General] (9)
Navmesh cut not applied to certain objects [General] (2)
Updating single nodes to expand pathing in Grid Graph(2D) suddenly skips a node [Grid graph] (5)
.NET 4 Scripting Runtime and IL2CPP performance issue [General] (3)
Multiple stacked Recast Update Issue [Recast graph] (15)
Another cave related question [Grid graph] (10)
After generating a path how can I manually modify the waypoint positions? [Grid graph] (2)
Rich AI avoid other NPCs [General] (2)
Visualizing Diagonal movement with GetContour [Grid graph] (4)
I keep Getting Argument is out of range When NPC is near Edge [Navmesh graph] (9)
Problem with tag assignment [General] (7)
[4.1.22][BUG]Gizmos error [General] (5)
What is the offset of external NavMesh? [Recast graph] (3)
Erratic behaviour with RichAI and Funnel Simplification enabled [General] (4)
Gap on tile border? [Recast graph] (5)
Seek path over multiple gridgraph's [Grid graph] (4)
Can create various size object? [Recast graph] (2)
AIPath : IAstarAI property bug (?) [General] (8)
1024 size limit [Grid graph] (3)
Best way to create interior spaces to navigate on a spherical navmesh? [Navmesh graph] (2)
[BUG] Scan a specific graph, but FloodFill all graphs [General] (2)
Flee from Multiple Enemys [General] (7)
Movement logic without graph, because of high memory usage [Grid graph] (12)
[4.1.22]Update tags and penalities [Grid graph] (10)
Error Message Generating Graphs [General] (8)
(Bugfix) "Failed to deserialize graphs" with array of objects [General] (2)
IL2CPP runtime build random crashes [General] (2)
Unity terrain trees with multiple or complex collider [General] (1)