Follower Entity Acceleration Question

  • A* version: [5.3.8]
  • Unity version: [2022.3.60]

How does Follower Entity handle acceleration? Is it possible to speed up acceleration or make the character accelerate to max speed instantly when movement is first started?

Position smoothing will make them snappier. If you want this action only on acceleration but not on de-acceleration (as in, fast starts and slow stops) I don’t think FollowerEntity natively supports this. If you need this, you can probably get away with setting position smoothing to 0 when they begin traversal and then set it to a smoother value when their within the distance of the destination.