I have a dynamic environment that is spawned at runtime. I’m using a Grid Graph and a Procedural Graph Mover. Everything works fine in the editor, but when I build the project for Android, the agents can’t move. It’s as if the Grid Graph doesn’t scan properly or only scans a very small area (around one meter). The agent only moves within a tiny space.
My expectation is that what I see in the editor should be the same as what I see on the Android build. I’ve spent a lot of time on this issue. There are no errors in the build. How can I fix this? It’s very frustrating and time-consuming to build and deploy to Android every time just to test.
It doesn’t make sense that there’s a difference between the editor and the build. What do you recommend to resolve this?
Thanks.
- A* version:5.3.4
- Unity version: 6.0.41