Coroutine errors in webgl build
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3
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127
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November 27, 2023
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Inherit from GridGraph
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4
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111
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November 22, 2023
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How to force update the grid graph or procedural graph mover?
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4
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126
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November 17, 2023
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[GridGraph] Agent pathing diagonally through un-walkable nodes
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5
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312
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November 16, 2023
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When we have many agents 50+ they start falling through the ground
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16
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626
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November 15, 2023
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NPE when open the component of behavior designer at play mode
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1
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104
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November 13, 2023
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AI LERP Enable X Axis Orientation
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1
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128
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November 13, 2023
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Use MultiTargetPath with AIPath
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10
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166
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November 1, 2023
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Question about seeker.StartPath
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4
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161
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October 31, 2023
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Agent stop moving when agents in total are more than 50
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8
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239
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October 30, 2023
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Error: This part should never be reached
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23
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335
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October 30, 2023
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Multiple Grids & Dynamic Loading
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1
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127
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October 28, 2023
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RaycastModifier keeps the path flying over the ground while crossing slopes
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1
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120
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October 25, 2023
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Asking about working with Custom TurnBasedAI and NodeLink2
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0
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115
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October 24, 2023
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Linecast with no obstacles in between, returns colision on Vector3.Zero
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1
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115
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October 24, 2023
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Why the LayeredGridGraph.GetNearest() function ignores the constraint parameter?
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1
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136
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October 23, 2023
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How to get distance between two hexagonal tile
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5
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153
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October 17, 2023
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Agent gets stuck often and seems to get unstuck when we enable gizmos
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8
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340
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October 17, 2023
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Unit cannot find a path to a reachable destination
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2
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131
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October 13, 2023
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[Bug] Infinite loop while getting contours
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11
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227
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October 12, 2023
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Max nodes limit for seeker
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1
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115
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October 12, 2023
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(Bug?) Edge of ProceduralGridMover not running custom grid rule passes
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4
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147
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October 11, 2023
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RandomPointOnSurface sometimes will return wrong position for Hexagonal graph
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0
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135
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October 11, 2023
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2D Node types configuration
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3
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150
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October 8, 2023
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AILerp: Getting the tag of the next node of the path
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1
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173
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October 5, 2023
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AIPath flash when checked the constrain inside graph
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1
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111
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October 2, 2023
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Can I verify if a path is feasible without placing an actual object in it?
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2
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260
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October 2, 2023
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Question about Pathfinding.Heuristic
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1
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125
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October 2, 2023
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Updating seeker.traversableTags would cause agent flashing out of current grid node
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5
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226
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September 22, 2023
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Agent got stuck before an unwalkable node even if I set repath.mode = Dynamic
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5
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164
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September 20, 2023
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