Coroutine errors in webgl build

I am getting this error upon starting my game (because i have the A* pathfinder object in a startup scene with a DDOL script), then it constantly spams that last error there. I am on the latest beta package. Ive tried changing the thread count and stuff, but cant find out why its happening. Dont know if its a bug or i have a weird setting or something.

My setup is pretty basic (build target is set to webgl):


This is a bug in the latest beta. It will be fixed in the next update.

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is there a tentative fix/date for this? would like to update before my open alpha on friday :sweat_smile:

I’m hoping for this week, but I can’t promise anything I’m afraid. In the middle of a rather big refactoring.

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