I am using 3Ds max to improve the NavMesh surface.
While editing, I’ve noticed that Recast Tiles are not wielded to neighboring tiles, however triangles inside each tile are wielded to each other.
Can I simply wield all the vertices, or should I keep Tiles non-wielded, if I am planing to use NavMeshCutting?
Also, what should I do to the cracks (circled in red)
Thank you!