Root Motion with Eliot
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0
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291
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March 18, 2019
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Adjusting vectorPath has no effect?
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1
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346
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March 18, 2019
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Node connections that shouldn't exist
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3
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327
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March 15, 2019
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Latest version available in the asset store is 4.2.2?
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2
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343
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March 11, 2019
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Raycast Modifier is Bent
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3
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779
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March 11, 2019
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2D platform AI with A*
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0
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387
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March 7, 2019
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Optimization tips for Work Items spikes?
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5
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523
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March 7, 2019
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Trouble finding cell index of a node
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8
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422
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March 4, 2019
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RadiusModifier problem
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2
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586
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February 22, 2019
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Movement like dungeon crawling
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3
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517
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February 14, 2019
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Recast Graph for different agent size
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3
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334
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February 11, 2019
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I want to make character move immediately
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1
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342
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February 7, 2019
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Turn based Game Units rotate towards target_position
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1
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569
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February 7, 2019
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How can i get path at 2d Grid?
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2
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335
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February 7, 2019
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Sporadic error bug
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4
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284
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January 30, 2019
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AI avoidance converging on the same target
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2
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439
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January 30, 2019
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RootMotion works by default with RichAi?
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5
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470
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January 30, 2019
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Hi, I want to do pathfinding on server
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6
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286
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January 25, 2019
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Manhattan Heuristic modification y-preference
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1
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284
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January 10, 2019
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Theta * pathfinding
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1
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316
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January 10, 2019
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[Exception] iOS IL2CPP .NET4.x Compatibility
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5
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752
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January 10, 2019
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Make navmesh agent sneak
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1
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368
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January 9, 2019
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Limit RichAi pathfinding to a portion
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0
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295
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January 6, 2019
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Multiple Recast graph and navmesh cut
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2
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337
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January 4, 2019
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Error thrown when I reload a scene
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1
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338
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December 28, 2018
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Can't modify astar scripts
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1
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259
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December 28, 2018
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Error message, from navmesh update
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4
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320
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December 26, 2018
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D* and Hybrid A*
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3
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2191
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December 20, 2018
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Simple Question: What does RVO stand for?
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2
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304
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December 16, 2018
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Custom movement script
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1
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399
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December 16, 2018
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