Question about seeker.StartPath
|
|
4
|
153
|
October 31, 2023
|
Agent stop moving when agents in total are more than 50
|
|
8
|
227
|
October 30, 2023
|
Error: This part should never be reached
|
|
23
|
321
|
October 30, 2023
|
Multiple Grids & Dynamic Loading
|
|
1
|
122
|
October 28, 2023
|
RaycastModifier keeps the path flying over the ground while crossing slopes
|
|
1
|
116
|
October 25, 2023
|
Asking about working with Custom TurnBasedAI and NodeLink2
|
|
0
|
106
|
October 24, 2023
|
Linecast with no obstacles in between, returns colision on Vector3.Zero
|
|
1
|
106
|
October 24, 2023
|
Why the LayeredGridGraph.GetNearest() function ignores the constraint parameter?
|
|
1
|
131
|
October 23, 2023
|
How to get distance between two hexagonal tile
|
|
5
|
143
|
October 17, 2023
|
Agent gets stuck often and seems to get unstuck when we enable gizmos
|
|
8
|
331
|
October 17, 2023
|
Unit cannot find a path to a reachable destination
|
|
2
|
121
|
October 13, 2023
|
[Bug] Infinite loop while getting contours
|
|
11
|
217
|
October 12, 2023
|
Max nodes limit for seeker
|
|
1
|
111
|
October 12, 2023
|
(Bug?) Edge of ProceduralGridMover not running custom grid rule passes
|
|
4
|
137
|
October 11, 2023
|
RandomPointOnSurface sometimes will return wrong position for Hexagonal graph
|
|
0
|
127
|
October 11, 2023
|
2D Node types configuration
|
|
3
|
142
|
October 8, 2023
|
AILerp: Getting the tag of the next node of the path
|
|
1
|
160
|
October 5, 2023
|
AIPath flash when checked the constrain inside graph
|
|
1
|
105
|
October 2, 2023
|
Can I verify if a path is feasible without placing an actual object in it?
|
|
2
|
256
|
October 2, 2023
|
Question about Pathfinding.Heuristic
|
|
1
|
118
|
October 2, 2023
|
Updating seeker.traversableTags would cause agent flashing out of current grid node
|
|
5
|
221
|
September 22, 2023
|
Agent got stuck before an unwalkable node even if I set repath.mode = Dynamic
|
|
5
|
159
|
September 20, 2023
|
Problems with AI Navigating corners when using tagging
|
|
4
|
141
|
September 12, 2023
|
Question about the penalty with tags
|
|
6
|
154
|
September 12, 2023
|
How to recalculate the path if aiPath.pathPending==true
|
|
1
|
104
|
September 11, 2023
|
【Help】How do I get an agent to bypass the relatively small gaps between other agents?
|
|
2
|
186
|
September 5, 2023
|
AI sometimes gets stuck
|
|
0
|
100
|
September 2, 2023
|
How to get the cell position in Tilemap by GridNode vice versa
|
|
4
|
238
|
August 28, 2023
|
Multiple grid graphs, masks and penalties
|
|
3
|
163
|
August 28, 2023
|
Limit movement between nodes with obstacle in between them?
|
|
4
|
169
|
August 25, 2023
|