A* Pathfinding Project

Raycast Modifier is Bent [Uncategorized] (4)
Graph Scan resets penalties [Grid graph] (4)
Having trouble with recast navmesh [Recast graph] (5)
Set custom vector path [Grid graph] (3)
Integration with Easy Character Movement [General] (7)
[Critical][Bug][4.2.5][Unity 2018.3.7f1] NullReference Pathfinding.TriangleMeshNode.GetVertices [General] (2)
Group select move to same point with RVO [General] (3)
NavMeshCut breaks NavmeshGraph's Offset data [Uncategorized] (3)
2D platform AI with A* [Uncategorized] (1)
Help: Root Motion combined with RVO [General] (12)
Optimization tips for Work Items spikes? [Uncategorized] (6)
Penalty Problems [Point graph] (3)
Ignore colliders [General] (17)
reachedEndOfPath never false [Beginner Questions] (3)
Getting Compiler Error RVOCoreSimulator.cs in version 4.2.4 [Installation] (3)
Trouble finding cell index of a node [Uncategorized] (9)
Use colliders to define walkable areas [Beginner Questions] (3)
Strange problem when updating graph physics in code [General] (7)
AILerp: updatePosition, updateRotation [General] (2)
Can I use the library without "Unity"? [Beginner Questions] (2)
AIPath random rotate when moving [General] (1)
Update Current Path Fast Reaction [Grid graph] (7)
Swimming path failed at certain height (Solved) [Recast graph] (4)
Massive (+300) RVO Agents FPS drop and teleport [Local Avoidance] (5)
Bug with JetBrains Rider code editor dll [Installation] (4)
Ensuring path still valid [Grid graph] (5)
How can i use 500+ agents for following a player and local avoidance among themselves on a Mobile device without lag [Beginner Questions] (3)
Once per second freeze, even while paused [General] (2)
Using a grid graph in a 3d game? [Beginner Questions] (4)
Is it possible to have 200 agents with local avoidance 60 FPS on mobile? [General] (4)