Is there a performance difference between 2d and 3d pathfinding& local avoidance?
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3
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10
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September 4, 2025
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Make prevPath available in Seeker.cs
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4
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15
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September 4, 2025
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Equivalent of SamplePosition?
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4
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1164
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September 4, 2025
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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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6
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1690
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September 4, 2025
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Equivalent to AgentID?
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1
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5
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September 4, 2025
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Get GraphNode's normal?
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4
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393
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September 4, 2025
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When moving from A to B, objects are taking different amounts of time when changing FPS or timescale?
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2
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18
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September 3, 2025
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FollowerEntity on a terrain with inclination clips into it
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4
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24
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August 29, 2025
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Issue caching graph calculation and using NavMesh Cut
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10
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55
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August 28, 2025
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Get Graph Nodes within a box area
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2
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56
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August 28, 2025
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Multiframe workItem I don't understand the docs on how to use
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2
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18
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August 27, 2025
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Agent stops and moves very choppy when avoiding obstacles
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4
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19
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August 27, 2025
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FollowerEntity creating paths through a spherical world
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6
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13
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August 26, 2025
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Does the recent version of pathfining plugin work in Unity webgl?
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1
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9
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August 26, 2025
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AIPath returns a different velocity when canMove is false
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2
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14
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August 26, 2025
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BuildPolyMeshDetail
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3
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16
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August 26, 2025
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Error when generating the graphs
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5
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46
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August 26, 2025
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Large amount of graph node array and list
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3
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17
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August 25, 2025
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NavmeshCut with the isDual option enabled sometimes produces unexpected results
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1
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16
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August 21, 2025
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Smooth (arcing) movement on z axis in 2.5d game
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6
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22
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August 21, 2025
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Linux build gives the following crash error. The build runs in a dedicated server in a linux environment in headless batch no graphics mode
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31
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120
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August 21, 2025
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Bug in Multithreading
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4
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25
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August 20, 2025
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Glitchy pathfinding with recast graph
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8
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36
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August 20, 2025
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[FEATURE REQUEST] Ability To Rearrange Grid Ordering
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3
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15
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August 19, 2025
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Destroyed nodes still found by GetNearest()
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5
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25
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August 19, 2025
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Bug report about GUO points editing
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10
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58
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August 19, 2025
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Create a PointGraph and Node from Editor script and then failed to compute path (from editor script too)
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4
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20
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August 18, 2025
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Weird behaviour of Follower Entity when moving to destination above head
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3
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26
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August 18, 2025
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aIPath.remainingDistance <= aIPath.endReachedDistance remains true when I change destination in quick succession
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9
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26
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August 18, 2025
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I need implement a door that let pass my units but now the enemy units
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8
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54
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August 16, 2025
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