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Is there an implementation for a LocalSpaceFollowerEntity anywhere?
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1
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8
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March 4, 2026
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Error message when domain is not reloaded before each Play Mode
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2
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6
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February 27, 2026
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Is there a way to deserialize a navmesh in async fashion?
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1
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14
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February 27, 2026
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Recast Graph + Dozens of NavMeshCuts killing Quest 2 VR performance (Unity 2022.3.62f3)
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1
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12
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February 27, 2026
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FollowerEntity not seting reachedDestination
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5
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9
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February 27, 2026
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FollowerEntity does not move smoothly and has pathfinding issues
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5
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15
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February 27, 2026
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Aline URP Render Pass Warning Spam in 5.4.6 with Unity 6.3 URP Version 17.3.0
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8
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55
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February 26, 2026
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Dilemma of performance for RTS game: A* + rts engine - Follower Entity or just grid+AIPath
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1
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19
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February 24, 2026
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Is it possible to share a found Path with a group of agents?
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3
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29
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February 24, 2026
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Is there a way to check if my agent can reach it's destination?
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8
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64
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February 20, 2026
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Agent gets stuck at a high angle
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3
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8
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February 20, 2026
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How to add obstacle / block area per agent?
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6
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19
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February 20, 2026
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Read / write requirement on meshes?
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4
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395
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February 20, 2026
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RVOController Up Vector
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2
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15
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February 20, 2026
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NullReferenceException on Pathfinding.WorkItemProcessor.ProcessWorkItems
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4
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17
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February 20, 2026
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Constant Clipper2Lib.dll Issues
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7
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39
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February 19, 2026
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'CompressAndRefineTile' function might be fundamentally wrong for NavMeshCut with the isDual enabled
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1
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4
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February 19, 2026
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Units of size 1 vs 2 - using a grid graph
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1
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14
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February 19, 2026
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Seeking advice for which movement script to use after lots of trial-and-error
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0
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21
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February 17, 2026
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Raycast Modifier with linkgraph issue
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1
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5
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February 16, 2026
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Excluding deep water from RecastGraph
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1
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29
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February 16, 2026
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Strange recast graph generation causing wrong agent pathfinding
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2
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21
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February 14, 2026
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How to update a TraversalProvider's properties
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4
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25
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February 14, 2026
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NodeLink2 not connecting graph nodes when enabled inside OnGraphsUpdated
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2
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19
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February 13, 2026
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How to use Path's Travel Constraint Filter Correctly
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1
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8
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February 12, 2026
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Is it possible to draw inside OnDrawGizmosSelected?
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5
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14
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February 12, 2026
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CustomTimeScale snapping
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0
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36
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February 9, 2026
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Prevent RecastGraph from merging navmesh polygons across clearance / height thresholds (during generation)
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6
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48
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February 5, 2026
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Please Update free version to unity 6
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4
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217
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February 5, 2026
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Downloadable documentation?
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1
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13
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February 3, 2026
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