Turn-based Utilities
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12
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2677
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January 4, 2017
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WanderingRichAI
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0
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692
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October 20, 2016
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Make it possible to subclass GraphCollision
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1
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610
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September 28, 2016
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Disable position update in rvo controller.cs
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2
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1399
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August 20, 2016
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Prefab based navmeshes
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2
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1131
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June 27, 2016
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RVO for 2D
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8
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3021
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June 27, 2016
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ProceduralGridMover for LayeredGridGraphs
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5
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1369
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June 21, 2016
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endReachedDistance for AI Lerp (2D)
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3
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1027
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May 7, 2016
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Visualizing Navmesh
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3
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1573
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May 6, 2016
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LayerGridGraph ProceduralGridMover
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0
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655
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April 19, 2016
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GraphUpdateScene 'points array' - Use Mesh?
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6
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1395
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January 23, 2016
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Making path modifiers static
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1
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764
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November 23, 2015
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Example12_Procedural: ProceduralGridMover and LayerGridGraph
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2
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1275
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September 29, 2015
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Tweak to AIPath.cs
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2
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1088
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August 30, 2015
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Access to unwalkable nodes
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5
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1934
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August 15, 2015
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Json.Net for Unity support
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1
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1317
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July 22, 2015
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Missing basic dynamic obstacle script
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8
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1660
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June 20, 2015
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"Directory does not exist" error when using non-standard installation directory
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3
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1209
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May 27, 2015
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Need Bug Fix. Recast with rasterize terrain
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4
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1299
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May 19, 2015
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Feature requests for RTS games
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5
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1687
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March 16, 2015
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Option to switch off the undo feature
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5
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947
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March 16, 2015
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Integration with Rain{indie}
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17
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3398
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February 24, 2015
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Ability to customize collision check
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4
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1411
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February 12, 2015
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Force RVO Update
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1
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868
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February 5, 2015
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A* and webGL
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4
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1792
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February 2, 2015
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A* Pathfinding for Multiplayer RTS
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3
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3031
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November 28, 2014
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Is it possible to dettach pathfinding code from Unity?
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4
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1197
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November 21, 2014
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Directory-agnosticness
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1
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888
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November 16, 2014
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RVO Avoidance Priority
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3
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1242
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October 30, 2014
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StopDistance Attribute (Suggestions & Features request)
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0
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716
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October 5, 2014
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