Making path modifiers static

Just a quick feature request - it would be great if path modifiers (e.g. SimpleSmoothModifier.SmoothSimple()) were static. There’s no real reason they aren’t, I’ve done the refactor myself for a few and it was pretty quick and painless. These are pretty useful functions and it’s a shame that they’re currently locked to instances of these classes.

Hi

If you want to keep only a single set of modifiers, you can add those to a single seeker which is not used for anything else, and then when you receive the OnPathComplete callback you can call PostProcess (or similar method name, I cannot remember it exactly) on that seeker to use the modifiers attached to it. A bit hacky, but it should work with all modifiers without any code changes.

They are primarily set up the way they are for easier configuration in the Unity inspector.