- A* version: [5.4.6]
- Unity version: [6000.0.43f1]
See the video:
In the code, it just assigns a value to aipath.destination.And only the AIPath is controlling the movement of the AI.
See the video:
In the code, it just assigns a value to aipath.destination.And only the AIPath is controlling the movement of the AI.
Can you share the expanded AIPath settings?
The settings of AIPath haven’t been changed and remain default. Now, somehow it’s working fine and the path - finding issue has disappeared. I haven’t touched anything.
I see. If it happens again feel free to post again in this thread or create a new one that has a link to this one and we’ll see if we can find out what was causing it ![]()