Using ECS without FollowerEntity

Hey,

I wanted to know how I can use the ecs part without using FollowerEntity,

I’m handling the movement of entities myself in my game but currently creating a companion gameobject to request a path.

Thanks

Hi there. Gonna let Aron know about this one, but I also wanted to link this area of the documentation from the ECS Namespace. I haven’t done anything with ECS yet (cries in my enemy system that I want to rebuild in ECS) so I can’t be of much assistance myself. I’ll keep my eyes on this though in case I can help still :slight_smile:

Hi,
maybe this repo can point you in the right direction

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Hi

This thread might be of interest: Current state and plans for ECS integration? - #40 by Ph0t0n

In the next version, there will also be a static FollowerEntity.CreateEntity method.

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Thanks all, sure ill find the awnser in all this