Current state and plans for ECS integration?

That solution is adequate if you don’t care about local avoidance. I’m pretty sure it also has the same navmesh carving mechanism which requires tethered game-objects. Unfortunately it uses the “New” unity navigation system (com.unity.ai.navigation, released less than a year ago) which is now deprecated, and there is no replacement yet for a low-level navmesh API :laughing: