Units getting pushed into unwalkable areas

  • A* version: 5.3.8
  • Unity version: 6000.2.6f2

Repro steps: https://drive.google.com/file/d/1wYwqbYb8XQx1cAWKDKpShC0qpg5BOiJ3/view?usp=sharing

This is a major issue, please help me solve it.

I have a simple grid graph with unwalkable areas. The units have a FollowerEntity component with local avoidance enabled. Everything works well, except units are pushed by local avoidance into unwalkable areas.

I think you’re better off making buildings be full-on obstacles rather than simply unwalkable.