- A* version: 5.3.8
- Unity version: 6000.2.6f2
Repro steps: https://drive.google.com/file/d/1wYwqbYb8XQx1cAWKDKpShC0qpg5BOiJ3/view?usp=sharing
This is a major issue, please help me solve it.
I have a simple grid graph with unwalkable areas. The units have a FollowerEntity component with local avoidance enabled. Everything works well, except units are pushed by local avoidance into unwalkable areas.