- A* version: 5.4.6
- Unity version: 6000.3.11f1
I am using RecastNavmeshModifier on some objects to make them unwalkable surfaces. However, as you can see from this first screenshot, the graph rises upwards as if it is trying to graph the top of a collider.
The components are definitely doing something because if I disable RecastNavmeshModifiier’s then the graph scans like this:
And to confirm its the selected colliders that are causing the issue, if I set RecastNavmeshModifier to AlwaysExclude then the graph becomes flat (but paths through the objects obviously).
Is this a bug?


