- A* version: 5.4.6
- Unity version: 2022.3.62f2
It seems I’m getting breaks in my navmesh along the tile edges when tiles are large which seems to be causing agents to get stuck. Maybe it’s trying to snap them to the navmesh?
When agents don’t get stuck they won’t take a path over top of the tear.
I normally never touch default tile sizes but reducing to a size of 64 seems to solve the issue so I’ll go with that for now.
Then I’m mainly just reporting the issue that larger tiles can cause seems which can cause agents to get stuck/unable to path over top.


