- A* version: 5.3.7
- Unity version: 6.3.9
Hello, I am trying to create natural looking movement going up and down the stairs and I have using the FollowerEntity’s gravity but that needs a collider and I am trying to not need that, is it possible?
I have created a big world, one could call it open world but imagine it more like zelda’s link’s awakening’s size and shape but I want all NPCs to move across it. My thought process is that a giant navmesh won’t cause massive issues but a giant collider just for going up and down stairs ( going down would make them float without it too ) is too much.
Maybe my approach overall is wrong and it shouldn’t be the gravity that I should consider but this is my problem at the moment.