Spinning on a spot

  • A* version: 5.4.7
  • Unity version: 6000.6.0f1
  • FollowerEntity

I am using the follower entity to navigate on a recast graph, but sometimes it performs some weird movement spinning on a spot (see the video below). I’ve tried different component settings, but no luck at all. Is there something I can do to change it or it’s a known bug?

It is the only issue blocking me from the release. It there is not solution should I look for alternative solutions or maybe it’s easy to implement a custom navigation agent?

Looks like this one got buried a while ago, sorry about that. Can you post your FollowerEntity settings?

Sure, here it is

If I remove “Allow rotation on the spot” checkbox it will orbit the corner, but with a bigger radius.
I tried different combinations, but in general it keeps spinning once in a while.