Hello,
I am currently working on a turn-based game in isometric view. And, I would like to include my graphical elements with Unity’s “tilemap” tool.
So my A* grid must be exactly aligned with my Tilemap grid. And I can’t do that. There’s always a small offset between the two grids. So I think I’m missing something important. Could you help me?
there was some topics about this.search. maybe will help you a little bit .Unity 2108.3 Isometric Tilemaps (SOLVED)
but as i remember it isnt pixel perfect/ or maybe i did smth wrong
Thank you very much @Nikita! It solves my problem. My A* grid will be a bit bigger than the level design but it doesn’t matter, I’ll remove the extra boxes with obstacles!