Simplest way to rotate a follower entity in an ISystem?

Just simply title. Nothing I do works. Rotating the localTransform, facingDirection on the Destination.

I’m reduced to setting updateRotation to false on the mono side which sucks as its a structural change.

If there isn’t a way thats fine as well I just need confirmation.

Thanks!

Looks like we have a similar question here… FollowerEntity Rotate in Place - #4 by tealtxgr

Hi

If updateRotation is true, then every frame the rotation of the entity will be copied from the Transform component. So that needs to be false if you want to affect it using a separate ISystem.