FollowerEntity Rotate in Place

Hmmm, so we’re trying to get the grey attackers to crowd properly around like the first video, but with the red unit rotating as it does in the second video. Let me know if that’s correct and that I’m looking at the right issue.

I spent a bit of time in Unity just now playing with the rotation property with isStopped and locked, but I’ll have to play with it more in the morning (it’s late haha). I’ll see what I can learn then :slight_smile: