I’m going to need to set up my recast graph to also scan the props in the level so that the navmesh isn’t set to just walk through them. I have all of the props on a particular layer, and I would like to mark all of them as unwalkable during the scan so that agents can’t potentially walk on top of flat surfaces like tables. Is there a way to set some layers to unwalkable but still take them into account for the scan?
You can attach a
RecastMeshObj component to your props and on that component there is an option to make the object unwalkable.