Hi
You can use multiple graphs for that.
This will require you to either use a custom movement script or modify the existing ones a bit. You will have to add the graphMask parameter to the seeker.StartPath call.
See these threads
I saw that the seeker has the option to SearchPath with a custom graph mask to indicate in which graphs search for a Path,
StartPath (Path p,OnPathDelegate,callback = null,int graphMask = -1),
Now my question is about to have 2 or more recast graphs with the same Bounds.
In case there is no posibility, I was thinking about a dirtyhack, I dont know if this will work:
Imagine, World size 400,100,400
First positioning my map On Position x=0,y=0,z=0, and Bounds Center x=200,y=50,z=200, and scan…
Hello,
is the graphMask still the PRO feature? I am trying to use it with my free version and it does not seem to work. I am trying to create multiple graphs for the same geometry in order to navigate different sized agents. So I would like my agents to be able to choose their graph. Or is there any other standard solution for this task?
Thank you!